In this sample, the actor's bones are already rigged and weighted. The importer generates Sprites based on the layers of the source file.
The importer generates a Prefab as a sub-Asset of the imported source file. In this sample, the source file Fei.psb is imported into the Editor with the PSD Importer with its Character Rig property enabled. The _Character sample Scene shows how the Asset is used in a Scene, when it is animated with animation that deforms its Sprite mesh.įollow the steps below to reconstruct the _Character sample Scene: Open the Asset Assets/Samples/2D Animation//Samples/3 Character/Sprites/Fei.psb in the Skinning Editor module to examine how the Sprite is rigged. This sample demonstrates how to rig an actor that is made from multiple Sprites, imported with the PSD Importer. Rigging a character imported with the PSD Importer